![]() This is the reward that most players are shooting for, and so making this reward available every rotation will keep players coming back to Operations. So how should Wargaming approach the obvious problem with Operations? How should Wargaming offer players an incentive to return to an Operations scenario once they've completed it with a full five-stars when it comes back up on rotation?įirst of all, we need to identify what makes Operations such a profitable way to play: For a relatively easy four-star rating, players receive a blank 10-point commander for ships of a particular nation. In short, Operations is Wargaming's version of what made the Battlestations games the classics they have become. Even the somewhat despised Newport Defense scenario is entertaining and interesting because it challenges players and forces them to create solutions for problems that they are likely to never have come across in regular modes. ![]() The fundamental design of Operations is excellent as it offers players a more fulfilling mode of play that is otherwise not present in regular game modes (Domination, Standard, Epicentre.). Wargaming has a marvelous thing going with Operations, as it adds some much-needed depth to otherwise monotonous random or cooperative gameplay. In practical terms, this means there is no incentive for a player to replay an Operation once it has been completed with a five-star rating. While Operations rotate weekly, one thing remains constant: the rewards do not reset. Chief among them is the lack of incentive to play a particular scenario after completing it with five stars and acquiring the full rewards possible. Preface: This general topic is for the discussion of the problems with Operations Mode reward distribution.Īs many of us are probably aware, Operations Mode has certain limitations.
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January 2024
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